Research Output per year
Fingerprint Dive into the research topics where Dawn Blasko is active. These topic labels come from the works of this person. Together they form a unique fingerprint.
- 13 Similar Profiles
Metaphor
Medicine & Life Sciences
experiment
Social Sciences
Individuality
Medicine & Life Sciences
Phonetics
Medicine & Life Sciences
Teaching
Medicine & Life Sciences
metaphor
Social Sciences
activation
Social Sciences
Research
Medicine & Life Sciences
Network
Recent external collaboration on country level. Dive into details by clicking on the dots.
Research Output 1991 2018
Pokemon Go as a tool to study the social and cognitive factors that impact spatial navigation
Blasko, D., Lum, H. C., McGuire, M., Eichler, T., Landers, K. & Davis, K., Jan 1 2018, 62nd Human Factors and Ergonomics Society Annual Meeting, HFES 2018. Human Factors and Ergonomics Society Inc., p. 1221-1225 5 p. (Proceedings of the Human Factors and Ergonomics Society; vol. 2).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
cognitive factors
social factors
Navigation
Augmented reality
experience
Spatial Perception Orientation Task (SPOT): Developing an accessible tool for measuring spatial working memory
Blasko, D., Drabik, H. B., Lum, H. C., Halse, S. & Harris, M. A., Jan 1 2014, CHI EA 2014: One of a ChiNd - Extended Abstracts, 32nd Annual ACM Conference on Human Factors in Computing Systems. Association for Computing Machinery, p. 1753-1758 6 p. (Conference on Human Factors in Computing Systems - Proceedings).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Data storage equipment
Human computer interaction
Application programs
Computer hardware
Navigation
9
Citations
(Scopus)
Individual differences in the enjoyment and effectiveness of serious games
Blasko, D., Lum, H. C., White, M. M. & Drabik, H. B., Nov 30 2013, Psychology, Pedagogy, and Assessment in Serious Games. IGI Global, p. 153-173 21 p.Research output: Chapter in Book/Report/Conference proceeding › Chapter
Data storage equipment
ethnicity
human being
gender
teacher
4
Citations
(Scopus)
Investigating the impact of self-efficacy in learning disaster strategies in an on-line serious game
Blasko-Drabik, H., Blasko, D., Lum, H. C., Erdem, B. & Ohashi, M., Dec 13 2013, Proceedings of the Human Factors and Ergonomics Society Annual Meeting, HFES 2013. p. 1455-1459 5 p. (Proceedings of the Human Factors and Ergonomics Society).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Disasters
self-efficacy
disaster
learning
Disaster prevention
Enhancing visualization skills-improving options aNd success (EnViSIONS) of engineering and technology students
Veurink, N. L., Hamlin, A. J., Kampe, J. C. M., Sorby, S. A., Blasko, D., Holliday-Darr, K. A., Trich Kremer, J. D., Abe Harris, L. V., Connolly, P. E., Sadowski, M. A., Harris, K. S., Brus, C. P., Boyle, L. N., Study, N. E. & Knott, T. W., Mar 1 2009, In : Engineering Design Graphics Journal. 73, 2, p. 1-17 17 p.Research output: Contribution to journal › Article
visualization
Visualization
Students
engineering
student