• 819 Citations
  • 12 h-Index
1991 …2018
If you made any changes in Pure, your changes will be visible here soon.

Fingerprint Dive into the research topics where Dawn Blasko is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 13 Similar Profiles
Metaphor Medicine & Life Sciences
experiment Social Sciences
Individuality Medicine & Life Sciences
Phonetics Medicine & Life Sciences
Teaching Medicine & Life Sciences
metaphor Social Sciences
activation Social Sciences
Research Medicine & Life Sciences

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 1991 2018

  • 819 Citations
  • 12 h-Index
  • 20 Article
  • 3 Conference contribution
  • 1 Chapter
  • 1 Review article

Pokemon Go as a tool to study the social and cognitive factors that impact spatial navigation

Blasko, D., Lum, H. C., McGuire, M., Eichler, T., Landers, K. & Davis, K., Jan 1 2018, 62nd Human Factors and Ergonomics Society Annual Meeting, HFES 2018. Human Factors and Ergonomics Society Inc., p. 1221-1225 5 p. (Proceedings of the Human Factors and Ergonomics Society; vol. 2).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

cognitive factors
social factors
Navigation
Augmented reality
experience

Spatial Perception Orientation Task (SPOT): Developing an accessible tool for measuring spatial working memory

Blasko, D., Drabik, H. B., Lum, H. C., Halse, S. & Harris, M. A., Jan 1 2014, CHI EA 2014: One of a ChiNd - Extended Abstracts, 32nd Annual ACM Conference on Human Factors in Computing Systems. Association for Computing Machinery, p. 1753-1758 6 p. (Conference on Human Factors in Computing Systems - Proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Data storage equipment
Human computer interaction
Application programs
Computer hardware
Navigation
9 Citations (Scopus)

Individual differences in the enjoyment and effectiveness of serious games

Blasko, D., Lum, H. C., White, M. M. & Drabik, H. B., Nov 30 2013, Psychology, Pedagogy, and Assessment in Serious Games. IGI Global, p. 153-173 21 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

Data storage equipment
ethnicity
human being
gender
teacher
4 Citations (Scopus)

Investigating the impact of self-efficacy in learning disaster strategies in an on-line serious game

Blasko-Drabik, H., Blasko, D., Lum, H. C., Erdem, B. & Ohashi, M., Dec 13 2013, Proceedings of the Human Factors and Ergonomics Society Annual Meeting, HFES 2013. p. 1455-1459 5 p. (Proceedings of the Human Factors and Ergonomics Society).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Disasters
self-efficacy
disaster
learning
Disaster prevention

Enhancing visualization skills-improving options aNd success (EnViSIONS) of engineering and technology students

Veurink, N. L., Hamlin, A. J., Kampe, J. C. M., Sorby, S. A., Blasko, D., Holliday-Darr, K. A., Trich Kremer, J. D., Abe Harris, L. V., Connolly, P. E., Sadowski, M. A., Harris, K. S., Brus, C. P., Boyle, L. N., Study, N. E. & Knott, T. W., Mar 1 2009, In : Engineering Design Graphics Journal. 73, 2, p. 1-17 17 p.

Research output: Contribution to journalArticle

visualization
Visualization
Students
engineering
student