• 14 Citations
  • 3 h-Index
20092020
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Fingerprint Dive into the research topics where Richard Zhao is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 1 Similar Profiles
Computer games Engineering & Materials Science
Reinforcement learning Engineering & Materials Science
Engines Engineering & Materials Science
Virtual Characters Mathematics
Hidden Markov models Engineering & Materials Science
Markov Model Mathematics
Drag Engineering & Materials Science
Demonstrations Engineering & Materials Science

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Research Output 2009 2020

  • 14 Citations
  • 3 h-Index
  • 7 Conference contribution
  • 1 Paper
  • 1 Article
  • 1 Editorial

A Study of Metacognitive Problem Solving in Undergraduate Engineering Students

Elliott, L. J., Lum, H. C., Aqlan, F., Zhao, R. & Lasher, C. D., Jan 1 2020, Advances in Human Factors in Training, Education, and Learning Sciences - Proceedings of the AHFE 2019 International Conference on Human Factors in Training, Education, and Learning Sciences. Ahram, T., Nazir, S. & Karwowski, W. (eds.). Springer Verlag, p. 95-102 8 p. (Advances in Intelligent Systems and Computing; vol. 963).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Students
Engineering education
Virtual reality
Teaching
Engineers

Effects of gender on perception and interpretation of video game character behavior and emotion

Desai, N., Zhao, R. & Szafron, D., Dec 1 2017, In : IEEE Transactions on Computational Intelligence and AI in Games. 9, 4, p. 333-341 9 p.

Research output: Contribution to journalArticle

Using cyclic scheduling to generate believable behavior in games

Zhao, R. & Szafron, D., Jan 1 2014, Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014. AAAI press, p. 94-101 8 p. (Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Scheduling
Costs
Designer

ScriptEase II: Platform independent story creation using high-level patterns

Schenk, K., Lari, A., Church, M., Graves, E., Duncan, J., Miller, R., Desai, N., Zhao, R., Szafron, D., Carbonaro, M. & Schaeffer, J., Jan 1 2013, p. 170-176. 7 p.

Research output: Contribution to conferencePaper

Drag
Engines
Industry
Code generation
3 Citations (Scopus)

Generating believable virtual characters using behavior capture and hidden Markov models

Zhao, R. & Szafron, D., Aug 20 2012, Advances in Computer Games - 13th International Conference, ACG 2011, Revised Selected Papers. p. 342-353 12 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 7168 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual Characters
Hidden Markov models
Markov Model
Computer games
Trace