• 15 Citations
  • 3 h-Index
20092020
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Research Output 2009 2020

  • 15 Citations
  • 3 h-Index
  • 10 Conference contribution
  • 1 Paper
  • 1 Article
  • 1 Editorial
2020

A Study of Metacognitive Problem Solving in Undergraduate Engineering Students

Elliott, L. J., Lum, H. C., Aqlan, F., Zhao, R. & Lasher, C. D., Jan 1 2020, Advances in Human Factors in Training, Education, and Learning Sciences - Proceedings of the AHFE 2019 International Conference on Human Factors in Training, Education, and Learning Sciences. Ahram, T., Nazir, S. & Karwowski, W. (eds.). Springer Verlag, p. 95-102 8 p. (Advances in Intelligent Systems and Computing; vol. 963).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Students
Engineering education
Virtual reality
Teaching
Engineers
2019

Developing a virtual reality game for manufacturing education

Zhao, R., Aqlan, F., Elliott, L. J. & Lum, H. C., Aug 26 2019, Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019. Khosmood, F., Pirker, J., Apperley, T. & Deterding, S. (eds.). Association for Computing Machinery, 53. (ACM International Conference Proceeding Series).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
Education
Students

Knowledge assessment: Game for assessment of symptoms of child physical abuse

Zhao, R., Shelton, C. R., Hetzel-Riggin, M. D., Lariccia, J., Louchart, G., Meanor, A. & Risser, H. J., Aug 26 2019, Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019. Khosmood, F., Pirker, J., Apperley, T. & Deterding, S. (eds.). Association for Computing Machinery, 1. (ACM International Conference Proceeding Series).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Screening
Nursing
Education
Serious games
2017

Effects of gender on perception and interpretation of video game character behavior and emotion

Desai, N., Zhao, R. & Szafron, D., Dec 1 2017, In : IEEE Transactions on Computational Intelligence and AI in Games. 9, 4, p. 333-341 9 p.

Research output: Contribution to journalArticle

2014
1 Citation (Scopus)

Using cyclic scheduling to generate believable behavior in games

Zhao, R. & Szafron, D., Jan 1 2014, Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014. AAAI press, p. 94-101 8 p. (Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Scheduling
Costs
Designer

Virtual Character Behavior Architecture using Cyclic Scheduling

Zhao, R. & Szafron, D., Apr 2014, Proceedings of the 9th International Conference on the Foundations of Digital Games.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
Artificial intelligence
Scheduling
Hidden Markov models
Costs
Experiments
2013
1 Citation (Scopus)

ScriptEase II: Platform independent story creation using high-level patterns

Schenk, K., Lari, A., Church, M., Graves, E., Duncan, J., Miller, R., Desai, N., Zhao, R., Szafron, D., Carbonaro, M. & Schaeffer, J., Jan 1 2013, p. 170-176. 7 p.

Research output: Contribution to conferencePaper

Drag
Engines
Industry
Code generation
2012
4 Citations (Scopus)

Generating believable virtual characters using behavior capture and hidden Markov models

Zhao, R. & Szafron, D., Aug 20 2012, Advances in Computer Games - 13th International Conference, ACG 2011, Revised Selected Papers. p. 342-353 12 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 7168 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual Characters
Hidden Markov models
Markov Model
Computer games
Trace

Welcome from the organizers

Hullett, K., Milam, D., Björk, S., Smith, G., Zagal, J., Aghabeigi, B., Bonanno, A., Canossa, A., Desai, N., Dormann, C., Holloway, A., Moura, D., Nelson, M. J., Ryan, M., Smith, A. M., Szafron, D. & Zhao, R., Dec 1 2012, In : ACM International Conference Proceeding Series.

Research output: Contribution to journalEditorial

2011

A demonstration of scriptease II

Church, M., Graves, E., Duncan, J., Lari, A., Miller, R., Desai, N., Zhao, R., Carbonaro, M., Schaeffer, J., Sturtevant, N. & Szafron, D., Dec 1 2011, Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011. p. 215-216 2 p. (Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Demonstrations
Engines
Translator
2010
1 Citation (Scopus)

An automated technique for drafting territories in the board game risk

Gibson, R., Desai, N. & Zhao, R., Dec 1 2010, Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010. p. 15-20 6 p. (Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Computer games
Function evaluation
Trees (mathematics)
Learning systems
Board Games
3 Citations (Scopus)

Learning companion behaviors using reinforcement learning in games

Sharifi, A. A., Zhao, R. & Szafron, D., Dec 1 2010, Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010. p. 69-75 7 p. (Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Computer games
Reinforcement learning
Experiments
Players
Companionship
2009
5 Citations (Scopus)

Learning character behaviors using agent modeling in games

Zhao, R. & Szafron, D., Dec 1 2009, Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009. p. 179-185 7 p. (Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Learning algorithms
Reinforcement learning
Modeling
Experiments
Reinforcement Learning