• 15 Citations
  • 3 h-Index
20092020
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Research Output 2009 2020

  • 15 Citations
  • 3 h-Index
  • 10 Conference contribution
  • 1 Paper
  • 1 Article
  • 1 Editorial
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Conference contribution
2020

A Study of Metacognitive Problem Solving in Undergraduate Engineering Students

Elliott, L. J., Lum, H. C., Aqlan, F., Zhao, R. & Lasher, C. D., Jan 1 2020, Advances in Human Factors in Training, Education, and Learning Sciences - Proceedings of the AHFE 2019 International Conference on Human Factors in Training, Education, and Learning Sciences. Ahram, T., Nazir, S. & Karwowski, W. (eds.). Springer Verlag, p. 95-102 8 p. (Advances in Intelligent Systems and Computing; vol. 963).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Students
Engineering education
Virtual reality
Teaching
Engineers
2019

Developing a virtual reality game for manufacturing education

Zhao, R., Aqlan, F., Elliott, L. J. & Lum, H. C., Aug 26 2019, Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019. Khosmood, F., Pirker, J., Apperley, T. & Deterding, S. (eds.). Association for Computing Machinery, 53. (ACM International Conference Proceeding Series).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
Education
Students

Knowledge assessment: Game for assessment of symptoms of child physical abuse

Zhao, R., Shelton, C. R., Hetzel-Riggin, M. D., Lariccia, J., Louchart, G., Meanor, A. & Risser, H. J., Aug 26 2019, Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019. Khosmood, F., Pirker, J., Apperley, T. & Deterding, S. (eds.). Association for Computing Machinery, 1. (ACM International Conference Proceeding Series).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Screening
Nursing
Education
Serious games
2014
1 Citation (Scopus)

Using cyclic scheduling to generate believable behavior in games

Zhao, R. & Szafron, D., Jan 1 2014, Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014. AAAI press, p. 94-101 8 p. (Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Scheduling
Costs
Designer

Virtual Character Behavior Architecture using Cyclic Scheduling

Zhao, R. & Szafron, D., Apr 2014, Proceedings of the 9th International Conference on the Foundations of Digital Games.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
Artificial intelligence
Scheduling
Hidden Markov models
Costs
Experiments
2012
4 Citations (Scopus)

Generating believable virtual characters using behavior capture and hidden Markov models

Zhao, R. & Szafron, D., Aug 20 2012, Advances in Computer Games - 13th International Conference, ACG 2011, Revised Selected Papers. p. 342-353 12 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 7168 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual Characters
Hidden Markov models
Markov Model
Computer games
Trace
2011

A demonstration of scriptease II

Church, M., Graves, E., Duncan, J., Lari, A., Miller, R., Desai, N., Zhao, R., Carbonaro, M., Schaeffer, J., Sturtevant, N. & Szafron, D., Dec 1 2011, Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011. p. 215-216 2 p. (Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Demonstrations
Engines
Translator
2010
1 Citation (Scopus)

An automated technique for drafting territories in the board game risk

Gibson, R., Desai, N. & Zhao, R., Dec 1 2010, Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010. p. 15-20 6 p. (Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Computer games
Function evaluation
Trees (mathematics)
Learning systems
Board Games
3 Citations (Scopus)

Learning companion behaviors using reinforcement learning in games

Sharifi, A. A., Zhao, R. & Szafron, D., Dec 1 2010, Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010. p. 69-75 7 p. (Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Computer games
Reinforcement learning
Experiments
Players
Companionship
2009
5 Citations (Scopus)

Learning character behaviors using agent modeling in games

Zhao, R. & Szafron, D., Dec 1 2009, Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009. p. 179-185 7 p. (Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Learning algorithms
Reinforcement learning
Modeling
Experiments
Reinforcement Learning