A comparative analysis of the collaboration process across different technologies

Dhvani Toprani, Shulong Yan, Marcela Borge

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

Digital technology is central to the maker movement. However, the current field of education technology maintains an unquestioned dependence on technology [6]. This paper aims at exploring the affordances that different kinds of technologies have on collaborative interactions among students in grades 3-6, within a design based learning environment. We analyzed patterns of interaction among the student groups and conducted microanalysis within a group at different time points as they shifted technologies. We found that different technologies facilitate different kinds of interactions. Pervasive digital technologies led to less personal interactions. Copyright is held by the owner/author(s). Publication rights licensed to ACM.

Original languageEnglish (US)
Title of host publicationProceedings of FabLearn 2016
Subtitle of host publication6th Annual Conference on Creativity and Making in Education
PublisherAssociation for Computing Machinery
Pages66-69
Number of pages4
ISBN (Electronic)1595930361, 9781450348027
DOIs
StatePublished - Oct 14 2016
Event6th Annual Conference on Creativity and Making in Education, FabLearn 2016 - Stanford, United States
Duration: Oct 14 2016Oct 16 2016

Publication series

NameACM International Conference Proceeding Series

Other

Other6th Annual Conference on Creativity and Making in Education, FabLearn 2016
CountryUnited States
CityStanford
Period10/14/1610/16/16

All Science Journal Classification (ASJC) codes

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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