A demonstration of scriptease II

Matthew Church, Eric Graves, Jason Duncan, Adel Lari, Robin Miller, Neesha Desai, Richard Zhao, Mike Carbonaro, Jonathan Schaeffer, Nathan Sturtevant, Duane Szafron

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This demonstration describes ScriptEase II, a tool that allows game story authors to generate scripts that control objects in video games by manipulating high level story patterns and game objects. ScriptEase II can generate scripting code for any game engine for which a translator is written. Currently there are translators for Neverwinter Nights and real Pinball games.

Original languageEnglish (US)
Title of host publicationProceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011
Pages215-216
Number of pages2
Publication statusPublished - Dec 1 2011
Event7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011 - Stanford, CA, United States
Duration: Oct 10 2011Oct 14 2011

Publication series

NameProceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011

Other

Other7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011
CountryUnited States
CityStanford, CA
Period10/10/1110/14/11

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All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Visual Arts and Performing Arts

Cite this

Church, M., Graves, E., Duncan, J., Lari, A., Miller, R., Desai, N., ... Szafron, D. (2011). A demonstration of scriptease II. In Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011 (pp. 215-216). (Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011).