This work introduces a new approach called Connected Learning and Integrated Course Knowledge (CLICK). CLICK is intended to provide an integrative learning experience by leveraging Virtual Reality (VR) technology to help provide a theme to connect and transfer the knowledge of engendering concepts. Integrative learning is described as the process of creating connections between concepts (i.e., skill and knowledge) from different resources and experiences, linking theory and practice, and using a variation of platforms to help students' understanding. In the CLICK approach, the integration is achieved by VR learning modules that serve as a platform for a common theme and include various challenges and exercises from multiple courses across the IE curriculum. Moreover, the modules will provide an immersive and realistic experience, which the authors hypothesize, will improve how the students relate what they learn in a classroom, to real-life experiences. The goals of the CLICK approach are to (i) provide the needed connection between courses and improve students' learning, and (ii) provide the needed linkage between theory and practice through a realistic representation of systems using VR. This work presents the results from an initial usability test performed on one of the VR modules. The results from the usability test indicate that participants liked the realism of the VR module. However, there are still some areas for improvement, and future work will focus on assessing the impact of the CLICK approach on students' learning, motivation, and preparation to be successful engineers, areas which could translate to a STEM pipeline for the future workforce.
|Original language||English (US)|
|Journal||ASEE Annual Conference and Exposition, Conference Proceedings|
|State||Published - Jun 15 2019|
|Event||126th ASEE Annual Conference and Exposition: Charged Up for the Next 125 Years, ASEE 2019 - Tampa, United States|
Duration: Jun 15 2019 → Jun 19 2019
All Science Journal Classification (ASJC) codes