An investigation of the artifacts and process of constructing computers games about environmental science in a fifth grade classroom

Ahmet Baytak, Susan Mary Land

Research output: Contribution to journalArticlepeer-review

65 Scopus citations

Abstract

This study employed a case study design (Yin, Case study research, design and methods, 2009) to investigate the processes used by 5th graders to design and develop computer games within the context of their environmental science unit, using the theoretical framework of constructionism. Ten fifth graders designed computer games using Scratch software. The results showed students were able to design functional games, following a learning-by-design process of planning, designing, testing, and sharing. Observations revealed that game design led to opportunities for informal knowledge building and sharing among students. This, in turn, encouraged students to test and improve their designs. The findings support the conclusion that elementary students can develop programming concepts and create computer games when using graphical programming software developed for their level of experience. Insights into the iterative process of learning-by-game design are presented.

Original languageEnglish (US)
Pages (from-to)765-782
Number of pages18
JournalEducational Technology Research and Development
Volume59
Issue number6
DOIs
StatePublished - Dec 1 2011

All Science Journal Classification (ASJC) codes

  • Education

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