An investigation of the word-processing software market war in South Korea: A game-theoretic approach

Chuan Hoo Tan, Xue Yang, Heng Xu

Research output: Contribution to journalArticle

7 Scopus citations

Abstract

We adopted a game-theoretic approach to studying competition in the software market that is dependent on the network effect, i.e., where the success of the software product is mainly affected by the size of its installed base. The primary goals of our research were: to provide insights into competition between a new entrant with a significant presence in foreign countries and a home-grown incumbent, and to offer evidence in support to the theory of competition in the software market. Our analysis of word-processing software competition in South Korea between 1997 and 2003 suggested that there are several factors that caused the new entrant [Microsoft in this case], to overtake the native incumbent as the market leader. The findings are integrated into a discussion of the managerial implications.

Original languageEnglish (US)
Pages (from-to)96-101
Number of pages6
JournalInformation and Management
Volume47
Issue number2
DOIs
StatePublished - Mar 1 2010

All Science Journal Classification (ASJC) codes

  • Management Information Systems
  • Information Systems
  • Information Systems and Management

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