Analysis of political conspiracy games: A case study

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

In this paper, a particular type of political game, one involving an attempt to hide a conspiracy, is analyzed. In classical game theory, parties or players have partly or completely conflicting interests. A game is developed, starting from an initial stage where the involved parties might not be in a conflict whatsoever. However with the development of the game, conflicts might arise and interests might diverge. This change can be reflected upon the game in subsequent stages with the introduction of fuzzy factors like global payoffs and motivation. The transition from an intial game to the final game using these fuzzy factors is demonstrated in this paper using the Watergate conspiracy affair as a case study.

Original languageEnglish (US)
Title of host publicationIEEE International Conference on Fuzzy Systems
EditorsO Nasraoui, H Frigui, J.M. Keller
Pages1043-1048
Number of pages6
Volume2
StatePublished - 2003
EventThe IEEE International conference on Fuzzy Systems - St. Louis, MO, United States
Duration: May 25 2003May 28 2003

Other

OtherThe IEEE International conference on Fuzzy Systems
CountryUnited States
CitySt. Louis, MO
Period5/25/035/28/03

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Software
  • Artificial Intelligence
  • Applied Mathematics

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  • Cite this

    Banerjee, A. (2003). Analysis of political conspiracy games: A case study. In O. Nasraoui, H. Frigui, & J. M. Keller (Eds.), IEEE International Conference on Fuzzy Systems (Vol. 2, pp. 1043-1048)