Are you game? Assessing students' perception of learning, instructors' perspective, and learning attitude

Hadi Hosseini, Laurel Perweiler

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    2 Scopus citations

    Abstract

    The use of gameful activities in education has been widely celebrated in recent years as an effective pedagogical method in engaging students, exciting cognitive abilities, and promoting mastery. Despite the popularity of game-based learning, to date, little has been done to analyze the impacts of introducing such interventions on students and instructors alike. We focus on hybrid teaching strategies that blend educational games with instructional scaffolding in introductory computer science teaching. We assess the effectiveness of incorporating these teaching strategies by leveraging various empirical evaluation techniques and study their impacts from three different dimensions: students' point of view, instructors' perspective, and students' performance. In addition, we establish correlations between students' approaches to learning and game-based learning, and further discuss how learning concentration and curiosity relate to students' perception of game-based activities.

    Original languageEnglish (US)
    Title of host publicationSIGCSE 2019 - Proceedings of the 50th ACM Technical Symposium on Computer Science Education
    PublisherAssociation for Computing Machinery, Inc
    Pages866-872
    Number of pages7
    ISBN (Electronic)9781450358903
    DOIs
    StatePublished - Feb 22 2019
    Event50th ACM Technical Symposium on Computer Science Education, SIGCSE 2019 - Minneapolis, United States
    Duration: Feb 27 2019Mar 2 2019

    Publication series

    NameSIGCSE 2019 - Proceedings of the 50th ACM Technical Symposium on Computer Science Education

    Conference

    Conference50th ACM Technical Symposium on Computer Science Education, SIGCSE 2019
    CountryUnited States
    CityMinneapolis
    Period2/27/193/2/19

    All Science Journal Classification (ASJC) codes

    • Computer Science(all)
    • Education

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