Assessing the impact of video game based design projects in a first year engineering design course

Joseph Ranalli, Jackie Ritzko

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)

Abstract

Introductory engineering design courses are an opportunity to engage and encourage first-year engineering students. In one such course, we implemented a novel student design project using a commercial video game. The game, Kerbal Space Program, is a simulation of rocket travel and provides a reasonably realistic representation of rocket propulsion and orbital mechanics. Teams of students were tasked with designing a rocket that could fly to the home planet's moon and return safely. The efficacy of the project was assessed using a pre- and post-activity survey, and results are compared with those from a larger-focus research project on the effectiveness of toys in the classroom.

Original languageEnglish (US)
Title of host publication2013 Frontiers in Education Conference
Subtitle of host publicationEnergizing the Future, FIE 2013 - Proceedings
Pages530-534
Number of pages5
DOIs
StatePublished - Dec 1 2013
Event43rd IEEE Annual Frontiers in Education Conference, FIE 2013 - Oklahoma City, OK, United States
Duration: Oct 23 2013Oct 26 2013

Publication series

NameProceedings - Frontiers in Education Conference, FIE
ISSN (Print)1539-4565

Other

Other43rd IEEE Annual Frontiers in Education Conference, FIE 2013
CountryUnited States
CityOklahoma City, OK
Period10/23/1310/26/13

Fingerprint

computer game
Rockets
Students
engineering
student
toy
Moon
Planets
mechanic
Propulsion
Mechanics
research project
travel
classroom
simulation

All Science Journal Classification (ASJC) codes

  • Software
  • Education
  • Computer Science Applications

Cite this

Ranalli, J., & Ritzko, J. (2013). Assessing the impact of video game based design projects in a first year engineering design course. In 2013 Frontiers in Education Conference: Energizing the Future, FIE 2013 - Proceedings (pp. 530-534). [6684880] (Proceedings - Frontiers in Education Conference, FIE). https://doi.org/10.1109/FIE.2013.6684880
Ranalli, Joseph ; Ritzko, Jackie. / Assessing the impact of video game based design projects in a first year engineering design course. 2013 Frontiers in Education Conference: Energizing the Future, FIE 2013 - Proceedings. 2013. pp. 530-534 (Proceedings - Frontiers in Education Conference, FIE).
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Ranalli, J & Ritzko, J 2013, Assessing the impact of video game based design projects in a first year engineering design course. in 2013 Frontiers in Education Conference: Energizing the Future, FIE 2013 - Proceedings., 6684880, Proceedings - Frontiers in Education Conference, FIE, pp. 530-534, 43rd IEEE Annual Frontiers in Education Conference, FIE 2013, Oklahoma City, OK, United States, 10/23/13. https://doi.org/10.1109/FIE.2013.6684880

Assessing the impact of video game based design projects in a first year engineering design course. / Ranalli, Joseph; Ritzko, Jackie.

2013 Frontiers in Education Conference: Energizing the Future, FIE 2013 - Proceedings. 2013. p. 530-534 6684880 (Proceedings - Frontiers in Education Conference, FIE).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Ranalli J, Ritzko J. Assessing the impact of video game based design projects in a first year engineering design course. In 2013 Frontiers in Education Conference: Energizing the Future, FIE 2013 - Proceedings. 2013. p. 530-534. 6684880. (Proceedings - Frontiers in Education Conference, FIE). https://doi.org/10.1109/FIE.2013.6684880