TY - JOUR
T1 - Behavioral and psychological involvement of online video gamers
T2 - Building blocks or building walls to socialization?
AU - Hickerson, Benjamin
AU - Mowen, Andrew J.
PY - 2012
Y1 - 2012
N2 - Video gaming has often been associated with negative outcomes such as aggression and social isolation, particularly for those who spend significant amounts of time playing. However, advances in video game technology have enabled online, multi-player experiences which may facilitate social relationships. Recent literature suggests that meanings ascribed to video gaming may be more important in determining social outcomes than gaming behaviors alone. This study examined the relationship of both behavioral and psychological involvement in video gaming to perceived friend-based social support among a sample of multi-player, first-person shooter gamers. Results indicated that behavioral involvement (e.g., time spent playing, dollars spent) was unrelated to perceived social support. Enduring (i.e., psychological) involvement with video games had varied relationships with the measure of social support. Gamers who perceived video gaming to be a forum for social bonding were more likely to perceive higher levels of social support, while gamers who appeared to centralize their lifestyle around gaming were less likely to report positive social support levels.
AB - Video gaming has often been associated with negative outcomes such as aggression and social isolation, particularly for those who spend significant amounts of time playing. However, advances in video game technology have enabled online, multi-player experiences which may facilitate social relationships. Recent literature suggests that meanings ascribed to video gaming may be more important in determining social outcomes than gaming behaviors alone. This study examined the relationship of both behavioral and psychological involvement in video gaming to perceived friend-based social support among a sample of multi-player, first-person shooter gamers. Results indicated that behavioral involvement (e.g., time spent playing, dollars spent) was unrelated to perceived social support. Enduring (i.e., psychological) involvement with video games had varied relationships with the measure of social support. Gamers who perceived video gaming to be a forum for social bonding were more likely to perceive higher levels of social support, while gamers who appeared to centralize their lifestyle around gaming were less likely to report positive social support levels.
UR - http://www.scopus.com/inward/record.url?scp=84869167520&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84869167520&partnerID=8YFLogxK
U2 - 10.1080/07053436.2012.10707836
DO - 10.1080/07053436.2012.10707836
M3 - Article
AN - SCOPUS:84869167520
SN - 0705-3436
VL - 35
SP - 79
EP - 103
JO - Loisir et Societe
JF - Loisir et Societe
IS - 1
ER -