TY - GEN
T1 - Best practices to design hands-on activities for virtual computer laboratories
AU - Konak, Abdullah
AU - Clark, Tricia
AU - Nasereddin, Mahdi
PY - 2013/7/18
Y1 - 2013/7/18
N2 - In this paper, we introduce a collaborative virtual computer laboratory and discuss best strategies to foster student learning using virtual computers, particularly in information security which requires substantial hands-on experimentation to master the subject matter. Unfortunately, information security topics are challenging to teach in traditional computer laboratories mainly due to restrictive information technology policies. In recent decades, virtual computing has become a promising solution to address the challenges of providing students with hands-on learning experiences in information security. While the literature mainly focuses on technical aspects of virtual computer laboratories and provides ample examples about how they can be used in information security courses, there is a lack of pedagogical studies. We introduce a framework based on Kolb's Experiential Learning Cycle to design activities for virtual computer laboratories. We provide empirical evidence that if virtual computer activities are designed and conducted according to this framework, student learning can be enhanced even further.
AB - In this paper, we introduce a collaborative virtual computer laboratory and discuss best strategies to foster student learning using virtual computers, particularly in information security which requires substantial hands-on experimentation to master the subject matter. Unfortunately, information security topics are challenging to teach in traditional computer laboratories mainly due to restrictive information technology policies. In recent decades, virtual computing has become a promising solution to address the challenges of providing students with hands-on learning experiences in information security. While the literature mainly focuses on technical aspects of virtual computer laboratories and provides ample examples about how they can be used in information security courses, there is a lack of pedagogical studies. We introduce a framework based on Kolb's Experiential Learning Cycle to design activities for virtual computer laboratories. We provide empirical evidence that if virtual computer activities are designed and conducted according to this framework, student learning can be enhanced even further.
UR - http://www.scopus.com/inward/record.url?scp=84880120432&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84880120432&partnerID=8YFLogxK
U2 - 10.1109/ISECon.2013.6525215
DO - 10.1109/ISECon.2013.6525215
M3 - Conference contribution
AN - SCOPUS:84880120432
SN - 9781467356244
T3 - ISEC 2013 - 3rd IEEE Integrated STEM Education Conference
BT - ISEC 2013 - 3rd IEEE Integrated STEM Education Conference
T2 - 3rd IEEE Integrated STEM Education Conference, ISEC 2013
Y2 - 9 March 2013 through 9 March 2013
ER -