Can video games enhance creativity? Effects of emotion generated by dance dance revolution

Elizabeth Hutton, S. Shyam Sundar

Research output: Contribution to journalArticle

21 Citations (Scopus)

Abstract

What role does emotion play in helping youth reach their creative potential? Does it alter how they process ideas, and how many ideas they can generate? By varying the levels of arousal associated with low, medium, and high levels of exertion in the video game Dance Dance Revolution, and inducing a positive or negative mood, this study offers evidence that emotion significantly affects creativity through the interaction of arousal and valence. Faced with the cognitive demand of creativity, lower arousal levels resulted in higher creativity scores when coupled with a negative mood. At high arousal levels, a positive mood resulted in greater creative potential than a negative mood. These results are discussed here in light of theories of emotion as a prime, as information, and as a moderator of attention.

Original languageEnglish (US)
Pages (from-to)294-303
Number of pages10
JournalCreativity Research Journal
Volume22
Issue number3
DOIs
StatePublished - Aug 20 2010

Fingerprint

Video Games
Creativity
Arousal
Emotions
Mood
Revolution
Emotion
Dance

All Science Journal Classification (ASJC) codes

  • Developmental and Educational Psychology
  • Visual Arts and Performing Arts
  • Psychology (miscellaneous)

Cite this

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Can video games enhance creativity? Effects of emotion generated by dance dance revolution. / Hutton, Elizabeth; Sundar, S. Shyam.

In: Creativity Research Journal, Vol. 22, No. 3, 20.08.2010, p. 294-303.

Research output: Contribution to journalArticle

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