Abstract
HCIs interest in creativity support has extended beyond the realm of information-oriented professionals to the efforts of experience-driven collective communities. World of Warcraft machinima provides an opportunity to study networked creativity among a widely distributed and highly productive amateur community. We present an analysis of metadata gathered from the most viewed machinima on YouTube and WarcraftMovies. We demonstrate (1) a means for selecting an accessible corpus from a large population of videos, and (2) provide early evidence to support the claim that collective creativity develops over time and reaches a point of stabilization of production practices, technological infrastructure, aesthetic forms, and critical appreciation.
Original language | English (US) |
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Pages | 378-384 |
Number of pages | 7 |
DOIs | |
State | Published - 2011 |
Event | 25th BCS onference on Human Computer Interaction, HCI 2011 - Newcastle Upon Tyne, United Kingdom Duration: Jul 4 2011 → Jul 8 2011 |
Conference
Conference | 25th BCS onference on Human Computer Interaction, HCI 2011 |
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Country/Territory | United Kingdom |
City | Newcastle Upon Tyne |
Period | 7/4/11 → 7/8/11 |
All Science Journal Classification (ASJC) codes
- Human-Computer Interaction