Connecting the real-world and the virtual world through dynamic environment rendering

Kevin Lesniak, Conrad S. Tucker

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Immersive Virtual Reality (VR) systems such as the Oculus Rift or HTC Vive provide a sense of "presence" that is not available in traditional voice or video based communication methods. Without the sense of "presence" in the environment, a designer's interpretation of the environment or design in question may be ill informed or skewed, based on the communication medium. The authors of this paper present a method to dynamically recreate a real-world environment in a virtual environment and provide an interface for physicallypresent individuals and geographically dispersed team members to collaborate. The method allows multiple remote users to naturally and immersively view a realistic representation of a dynamic real-world location in real time. This process incorporates consumer RGB-D sensors and VR systems into a distributed, multi-user virtual environment that has the ability to render large visual data in real-Time. A case study using commodity RGB-D sensors, computing hardware, and standard TCP internet connections is presented to demonstrate the viability of the proposed method.

Original languageEnglish (US)
Title of host publication37th Computers and Information in Engineering Conference
PublisherAmerican Society of Mechanical Engineers (ASME)
ISBN (Electronic)9780791858110
DOIs
StatePublished - Jan 1 2017
EventASME 2017 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC/CIE 2017 - Cleveland, United States
Duration: Aug 6 2017Aug 9 2017

Publication series

NameProceedings of the ASME Design Engineering Technical Conference
Volume1

Other

OtherASME 2017 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC/CIE 2017
CountryUnited States
CityCleveland
Period8/6/178/9/17

All Science Journal Classification (ASJC) codes

  • Mechanical Engineering
  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Modeling and Simulation

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