Design and implementation of a concurrent programming environment based on Actors

Mahmut Kandemir, Nadia Erdogan

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper describes the design and implementation of a concurrent programming environment which is based on the object-oriented language C++, supporting the powerful Actor computational model. The abstract data types, object manipulation through invoking methods, and polymorphism are the major object-oriented programming concepts that have been used extensively in the implementation of the Actor model. A kernel provides time sliced concurrency features for the environment together with the execution control and communication facilities.

Original languageEnglish (US)
Title of host publicationMethodologies, Techniques, and Tools for Design Development
EditorsA. Faghri, M.A. Yaghoubi
PublisherASME
Pages327-330
Number of pages4
Volume64
Edition5
StatePublished - 1994
EventProceedings of the 2nd Biennial European Joint Conference on Engineering Systems Design and Analysis. Part 1 (of 8) - London, Engl
Duration: Jul 4 1994Jul 7 1994

Other

OtherProceedings of the 2nd Biennial European Joint Conference on Engineering Systems Design and Analysis. Part 1 (of 8)
CityLondon, Engl
Period7/4/947/7/94

All Science Journal Classification (ASJC) codes

  • Geology
  • Geotechnical Engineering and Engineering Geology

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  • Cite this

    Kandemir, M., & Erdogan, N. (1994). Design and implementation of a concurrent programming environment based on Actors. In A. Faghri, & M. A. Yaghoubi (Eds.), Methodologies, Techniques, and Tools for Design Development (5 ed., Vol. 64, pp. 327-330). ASME.