Designing claims for reuse in interactive systems design

A. G. Sutcliffe, J. M. Carroll

Research output: Contribution to journalArticlepeer-review

56 Scopus citations


Claims are proposed as a means of expressing HCI knowledge that is associated with a specific artifact and usage context. Claims describe design trade-offs and record HCI knowledge related to a specific design, or artifact, as psychological design rational. Claims are created in the task-artifact cycle of interactive design and evaluation. Usability evaluation establishes a claim for a specific usage context, but this can be restrict subsequent reuse of claims-related knowledge. To widen the scope of reuse the knowledge contained within claims and their associated artifacts has to be classified and generalized. To address this problem, a schema and method for classifying claims is introduced.

Original languageEnglish (US)
Pages (from-to)213-241
Number of pages29
JournalInternational Journal of Human Computer Studies
Issue number3
StatePublished - Mar 1999

All Science Journal Classification (ASJC) codes

  • Software
  • Human Factors and Ergonomics
  • Education
  • Engineering(all)
  • Human-Computer Interaction
  • Hardware and Architecture


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