TY - GEN
T1 - Designing interactivity in media interfaces
T2 - 28th Annual CHI Conference on Human Factors in Computing Systems, CHI 2010
AU - Sundar, S. Shyam
AU - Xu, Qian
AU - Bellur, Saraswathi
PY - 2010
Y1 - 2010
N2 - Interactivity has become ubiquitous in the digital media landscape. Numerous interactive tools are designed, tested, deployed and evaluated. Yet, we do not have generalizable knowledge about the larger concept of interactivity and its psychological impact on user experience. As a first step toward a theory of interface interactivity, this paper identifies three species of interactivity corresponding to three central elements of communication - source, medium, and message. Interactivity situated in any of these three loci of communication can provide cues and affordances that operate either individually or together to capture users' attention and determine the nature and depth of their processing of online content as well as contribute to their perceptions, attitudes and behavioral intentions. This paper discusses psychological mechanisms by which the three classes of interactivity tools affect users, with the specific purpose of drawing out design implications and outlining UI challenges for strategic development of interactive interfaces.
AB - Interactivity has become ubiquitous in the digital media landscape. Numerous interactive tools are designed, tested, deployed and evaluated. Yet, we do not have generalizable knowledge about the larger concept of interactivity and its psychological impact on user experience. As a first step toward a theory of interface interactivity, this paper identifies three species of interactivity corresponding to three central elements of communication - source, medium, and message. Interactivity situated in any of these three loci of communication can provide cues and affordances that operate either individually or together to capture users' attention and determine the nature and depth of their processing of online content as well as contribute to their perceptions, attitudes and behavioral intentions. This paper discusses psychological mechanisms by which the three classes of interactivity tools affect users, with the specific purpose of drawing out design implications and outlining UI challenges for strategic development of interactive interfaces.
UR - http://www.scopus.com/inward/record.url?scp=77953995918&partnerID=8YFLogxK
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U2 - 10.1145/1753326.1753666
DO - 10.1145/1753326.1753666
M3 - Conference contribution
AN - SCOPUS:77953995918
SN - 9781605589299
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 2247
EP - 2256
BT - CHI 2010 - The 28th Annual CHI Conference on Human Factors in Computing Systems, Conference Proceedings
Y2 - 10 April 2010 through 15 April 2010
ER -