Designing Serious Game Interventions for Individuals with Autism

Elisabeth M. Whyte, Joshua M. Smyth, K. Suzanne Scherf

Research output: Contribution to journalArticle

60 Scopus citations

Abstract

The design of “Serious games” that use game components (e.g., storyline, long-term goals, rewards) to create engaging learning experiences has increased in recent years. We examine of the core principles of serious game design and examine the current use of these principles in computer-based interventions for individuals with autism. Participants who undergo these computer-based interventions often show little evidence of the ability to generalize such learning to novel, everyday social communicative interactions. This lack of generalized learning may result, in part, from the limited use of fundamental elements of serious game design that are known to maximize learning. We suggest that future computer-based interventions should consider the full range of serious game design principles that promote generalization of learning.

Original languageEnglish (US)
Pages (from-to)3820-3831
Number of pages12
JournalJournal of Autism and Developmental Disorders
Volume45
Issue number12
DOIs
StatePublished - Dec 1 2015

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All Science Journal Classification (ASJC) codes

  • Developmental and Educational Psychology

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