TY - JOUR
T1 - Desktop versus immersive virtual environments
T2 - effects on spatial learning
AU - Zhao, Jiayan
AU - Sensibaugh, Tesalee
AU - Bodenheimer, Bobby
AU - McNamara, Timothy P.
AU - Nazareth, Alina
AU - Newcombe, Nora
AU - Minear, Meredith
AU - Klippel, Alexander
N1 - Funding Information:
This work was partially supported by the National Science Foundation under Grants [1526520] and [1526448]. We thank Yu Zhong for assistance with the data collection. We also thank Dr. Danielle Oprean for her suggestions on the data analysis, as well as all the participants in this research.
Publisher Copyright:
© 2020 Taylor & Francis.
Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.
PY - 2020
Y1 - 2020
N2 - Although immersive virtual reality is attractive to users, we know relatively little about whether higher immersion levels increase or decrease spatial learning outcomes. In addition, questions remain about how different approaches to travel within a virtual environment affect spatial learning. In this paper, we investigated the role of immersion (desktop computer versus HTC Vive) and teleportation in spatial learning. Results showed few differences between conditions, favoring, if anything, the desktop environment. There seems to be no advantage of using continuous travel over teleportation, or using the Vive with teleportation compared to a desktop computer. Discussing the results, we look critically at the experimental design, identify potentially confounding variables, and suggest avenues for future research.
AB - Although immersive virtual reality is attractive to users, we know relatively little about whether higher immersion levels increase or decrease spatial learning outcomes. In addition, questions remain about how different approaches to travel within a virtual environment affect spatial learning. In this paper, we investigated the role of immersion (desktop computer versus HTC Vive) and teleportation in spatial learning. Results showed few differences between conditions, favoring, if anything, the desktop environment. There seems to be no advantage of using continuous travel over teleportation, or using the Vive with teleportation compared to a desktop computer. Discussing the results, we look critically at the experimental design, identify potentially confounding variables, and suggest avenues for future research.
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U2 - 10.1080/13875868.2020.1817925
DO - 10.1080/13875868.2020.1817925
M3 - Article
AN - SCOPUS:85090988015
VL - 20
SP - 328
EP - 363
JO - Spatial Cognition and Computation
JF - Spatial Cognition and Computation
SN - 1387-5868
IS - 4
ER -