Docile avatars: Aesthetics, experience, and sexual interaction in Second Life

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    14 Scopus citations

    Abstract

    Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics that have come into their own today, such as virtual fashion lines, a thriving virtual economy, scripted interactive furniture, vehicles, and toys. Perhaps not surprisingly, much of the early content was adult in nature, from cyberstrip clubs to kinky lingerie, sex animations, and interactive virtual genitalia. More surprising was the visibility and prevalence of the BDSM (bondage, discipline, and sadomasochism) subculture. In this paper, we report results from a two-year study of the BDSM subculture in Second Life, combining virtual ethnography and artifact analysis with recent HCI theories of experience design to understand how and why this complex phenomenon emerged from Second Life users. We contend that the participant-created world enables the construction of powerful aesthetic experiences, and that these experiences are made possible by the interweaving of visual, literary, and interaction aesthetics.

    Original languageEnglish (US)
    Title of host publicationPeople and Computers XXI HCI.But Not as We Know It - Proceedings of HCI 2007
    Subtitle of host publicationThe 21st British HCI Group Annual Conference
    PublisherBritish Computer Society
    ISBN (Print)9781902505947
    DOIs
    StatePublished - 2007
    Event21st British HCI Group Annual Conference: People and Computers XXI HCI.But Not as We Know It, HCI 2007 - Lancaster, United Kingdom
    Duration: Sep 3 2007Sep 7 2007

    Publication series

    NamePeople and Computers XXI HCI.But Not as We Know It - Proceedings of HCI 2007: The 21st British HCI Group Annual Conference
    Volume1

    Conference

    Conference21st British HCI Group Annual Conference: People and Computers XXI HCI.But Not as We Know It, HCI 2007
    Country/TerritoryUnited Kingdom
    CityLancaster
    Period9/3/079/7/07

    All Science Journal Classification (ASJC) codes

    • Computer Networks and Communications
    • Human-Computer Interaction

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