Dynamic deformable models for enhanced haptic rendering in virtual environments

Rungun Nathan, Dimitris Metaxas

Research output: Contribution to conferencePaperpeer-review

9 Scopus citations

Abstract

Currently there are no deformable model implementations that model a wide range of geometric deformations while providing realistic force feedback for use in virtual environments with haptics. The few models that exist are computationally very expensive, are limited in terms of shape coverage and do not provide proper haptic feedback. In this paper we use dynamic deformable models with local and global deformations governed by physical principles in order to provide efficient and true force feedback. We will extend the shape class of Deformable Superquadrics(DeSuq) to provide compact geometric representation using few parameters, while at the same time provide realistic haptic viscoelastic feedback. Dynamics associated with rigid and deformable bodies are modeled by the use of the Lagrange equations. Implementation of these is currently under progress using GHOSTTM libraries on a PHANToMTM haptic device.

Original languageEnglish (US)
Pages31-35
Number of pages5
StatePublished - Jan 1 2000
EventIEEE Virtual Reality 2000 - New Brunswick, NJ, USA
Duration: Mar 18 2000Mar 22 2000

Other

OtherIEEE Virtual Reality 2000
CityNew Brunswick, NJ, USA
Period3/18/003/22/00

All Science Journal Classification (ASJC) codes

  • Software

Fingerprint Dive into the research topics of 'Dynamic deformable models for enhanced haptic rendering in virtual environments'. Together they form a unique fingerprint.

Cite this