Effect of computer-based video games on children

An experimental study

Tsung Yen Chuang, Wei-fan Chen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

11 Citations (Scopus)

Abstract

This experimental study investigated whether computer-based video games facilitate children's cognitive learning. In comparison to traditional computer-assisted instruction (CAI), this study explored the impact of the varied types of instructional delivery strategies on children's learning achievement. One major research null hypothesis was tested: no statistically significant differences in students' achievement when they receive two different instructional treatments: (1) traditional CAI; and (2) a computer-based video game. One hundred and eight third-graders from a middle/high socio-economic standard school district in Taiwan participated in the study. Results indicate that computer-based video game playing not only improves participants' fact/recall processes (F=5.288, p<.05), but also promotes problem-solving skills by recognizing multiple solutions for problems (F=5.656, p<.05).

Original languageEnglish (US)
Title of host publicationProceedings - DIGITEL 2007
Subtitle of host publicationFirst IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Pages114-118
Number of pages5
DOIs
StatePublished - Aug 13 2007
EventDIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning - Jhongli City, Taiwan, Province of China
Duration: Mar 26 2007Mar 28 2007

Publication series

NameProceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning

Other

OtherDIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
CountryTaiwan, Province of China
CityJhongli City
Period3/26/073/28/07

Fingerprint

Students
Economics

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Software

Cite this

Chuang, T. Y., & Chen, W. (2007). Effect of computer-based video games on children: An experimental study. In Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (pp. 114-118). [4148840] (Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning). https://doi.org/10.1109/DIGITEL.2007.24
Chuang, Tsung Yen ; Chen, Wei-fan. / Effect of computer-based video games on children : An experimental study. Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning. 2007. pp. 114-118 (Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning).
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Chuang, TY & Chen, W 2007, Effect of computer-based video games on children: An experimental study. in Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning., 4148840, Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, pp. 114-118, DIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Jhongli City, Taiwan, Province of China, 3/26/07. https://doi.org/10.1109/DIGITEL.2007.24

Effect of computer-based video games on children : An experimental study. / Chuang, Tsung Yen; Chen, Wei-fan.

Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning. 2007. p. 114-118 4148840 (Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Chuang TY, Chen W. Effect of computer-based video games on children: An experimental study. In Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning. 2007. p. 114-118. 4148840. (Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning). https://doi.org/10.1109/DIGITEL.2007.24