Effect of computer-based video games on children: An experimental study

Tsung Yen Chuang, Wei-fan Chen

Research output: Contribution to journalArticle

67 Citations (Scopus)

Abstract

This experimental study investigated whether computer-based video games facilitate children's cognitive learning. In comparison to traditional computer-assisted instruction (CAI), this study explored the impact of the varied types of instructional delivery strategies on children's learning achievement. One major research null hypothesis was tested: there are no statistically significant differences in students' achievement when they receive two different instructional treatments: (1) traditional CAI; and (2) a computer-based video game. One hundred and eight third-graders from a middle/high socio-economic standard school district in Taiwan participated in the study. Results indicate that computer-based video game playing not only improves participants' fact/recall processes (F = 5.288, p < .05), but also promotes problem-solving skills by recognizing multiple solutions for problems (F = 5.656, p <.05).

Original languageEnglish (US)
Pages (from-to)1-10
Number of pages10
JournalEducational Technology and Society
Volume12
Issue number2
StatePublished - Apr 1 2009

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computer game
instruction
cognitive learning
Taiwan
district
Students
Economics
school
learning
economics
student

All Science Journal Classification (ASJC) codes

  • Education
  • Sociology and Political Science
  • Engineering(all)

Cite this

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Effect of computer-based video games on children : An experimental study. / Chuang, Tsung Yen; Chen, Wei-fan.

In: Educational Technology and Society, Vol. 12, No. 2, 01.04.2009, p. 1-10.

Research output: Contribution to journalArticle

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