A multiple probe, single-subject design replicated across 4 youth with disabilities, ages 10–14 years, was employed to assess participants' achievement of objectives associated with Og (Williams & Dattilo, 2000), a computerized leisure education program designed to provide information about becoming self-determined in leisure. In addition, participants were interviewed and family members and staff members completed surveys so that their perceptions of the social validity of the computerized leisure education program could be assessed. Results indicated that there was support for the social validity of the intervention and similar leisure education computerized programs. These positive results associated with learning were systematically replicated across 4 participants and were maintained during follow-up probes up to 8 weeks after intervention.
All Science Journal Classification (ASJC) codes
- Computer Science Applications