Emotionally expressive agents

Magy Seif El-Nasr, Thomas R. Ioerger, John Yen, Donald H. House, Frederic I. Parke

Research output: Contribution to journalArticle

16 Scopus citations

Abstract

The ability to express emotions is important for creating believable interactive characters. To simulate emotional expressions in an interactive environment, an intelligent agent needs both an adaptive model for generating believable responses, and a visualization model for mapping emotions into facial expressions. Recent advances in intelligent agents and in facial modeling have produced effective algorithms for these tasks independently. In this paper, we describe a method for integrating these algorithms to create an interactive simulation of an agent that produces appropriate facial expressions in a dynamic environment. Our approach to combining a model of emotions with a facial model represents a first step towards developing the technology of a truly believable interactive agent, which has a wide range of applications from designing intelligent training systems to video games and animation tools.

Original languageEnglish (US)
Pages (from-to)48-57
Number of pages10
JournalComputer Animation, Conference Proceedings
StatePublished - 1999

All Science Journal Classification (ASJC) codes

  • Software
  • Computer Graphics and Computer-Aided Design

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    El-Nasr, M. S., Ioerger, T. R., Yen, J., House, D. H., & Parke, F. I. (1999). Emotionally expressive agents. Computer Animation, Conference Proceedings, 48-57.