Enhancing intercultural competence with 360-degree virtual reality videos

Research output: Contribution to journalReview articlepeer-review

Abstract

For the past few decades, computer technology has been increasingly used in all aspects of language learning. Virtual reality (VR), which allows learners to experience immersive environments through the use of VR goggles, has been found to change their perceptions, behaviors, attitudes, and empathy levels, all of which are critical for enhancing intercultural competence. Although there is a growing body of research on the pedagogical advantages of VR applications, hardly any studies have examined how it might enhance intercultural competence in the foreign-language classroom. In part, this absence may be due to a lack of appropriate VR-based foreign-language curricula informed by theory and sound instructional principles. In light of this, this study proposes a curriculum initiative that incorporates 360-degree VR videos for cultural learning in college-level foreign-language classes. After introducing the potential benefits of VR technologies, it highlights relevant learning theories and provides specific classroom examples of VR for intercultural competence, before concluding with implications and recommendations for future curriculum design.

Original languageEnglish (US)
Pages (from-to)85-98
Number of pages14
JournalKorean Language in America
Volume23
Issue number1
DOIs
StatePublished - 2019

All Science Journal Classification (ASJC) codes

  • Language and Linguistics
  • Education
  • Linguistics and Language

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