Enhancing students' spatial ability by implementing a digital game

Jia Hau You, Tsung Yen Chuang, Wei Fan Chen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Scopus citations

Abstract

This study utilizes a digital game to improve individual's spatial abilities. An action game is designed and developed to achieve the purpose of the study. The game uses the 3D Studio Max 9.0 to build 3-D models: Photoshop CS2 for drawing characters and scenes textures, and Virtools Dev 4.0 for developing the game. In the game world, tasks are designed to increase spatial ability with rotating question, visual discrimination and visual memory with space, rotate, reverse, inference and displacement. This study provides a model of various entities for learners' contact, depict size, shape, aspect and position.

Original languageEnglish (US)
Title of host publicationProceedings - ICCE 2008
Subtitle of host publication16th International Conference on Computers in Education
Pages963-964
Number of pages2
Publication statusPublished - Dec 1 2008
Event16th International Conference on Computers in Education, ICCE 2008 - Taipei, Taiwan, Province of China
Duration: Oct 27 2008Oct 31 2008

Publication series

NameProceedings - ICCE 2008: 16th International Conference on Computers in Education

Other

Other16th International Conference on Computers in Education, ICCE 2008
CountryTaiwan, Province of China
CityTaipei
Period10/27/0810/31/08

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All Science Journal Classification (ASJC) codes

  • Computer Science (miscellaneous)
  • Education

Cite this

You, J. H., Chuang, T. Y., & Chen, W. F. (2008). Enhancing students' spatial ability by implementing a digital game. In Proceedings - ICCE 2008: 16th International Conference on Computers in Education (pp. 963-964). (Proceedings - ICCE 2008: 16th International Conference on Computers in Education).