Exploring Third-Person Differences Between Gamers and Nongamers

Michael Grant Schmierbach, Michael P. Boyle, Qian Xu, Douglas M. Mcleod

Research output: Contribution to journalArticle

32 Citations (Scopus)

Abstract

Numerous studies have demonstrated the third-person perception, but many aspects of its origin and consequences remain unaddressed. In this study, we examine how potential positive and negative video game effects are perceived differently based on the extent to which respondents actually play video games. Although video games exhibit clear third-person perceptions and subsequent support for censorship, these patterns are greatly diminished for heavy players.

Original languageEnglish (US)
Pages (from-to)307-327
Number of pages21
JournalJournal of Communication
Volume61
Issue number2
DOIs
StatePublished - Apr 1 2011

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computer game
human being
censorship
Person
Video Games
Person Perception

All Science Journal Classification (ASJC) codes

  • Communication
  • Language and Linguistics
  • Linguistics and Language

Cite this

Schmierbach, Michael Grant ; Boyle, Michael P. ; Xu, Qian ; Mcleod, Douglas M. / Exploring Third-Person Differences Between Gamers and Nongamers. In: Journal of Communication. 2011 ; Vol. 61, No. 2. pp. 307-327.
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Exploring Third-Person Differences Between Gamers and Nongamers. / Schmierbach, Michael Grant; Boyle, Michael P.; Xu, Qian; Mcleod, Douglas M.

In: Journal of Communication, Vol. 61, No. 2, 01.04.2011, p. 307-327.

Research output: Contribution to journalArticle

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