Friends and Console-Gaming Aggression: The Role of Friendship Quality, Anger, and Revenge Planning

Research output: Contribution to journalArticle

Abstract

In the context of the actor–partner interdependence model, this study examined the influence of friendship quality on console-gaming aggression (i.e., verbal aggression, camping, trolling) and how such associations might be mediated by anger and revenge planning. These associations were examined among 51 pairs of friends in eighth grade, who regularly play online first-person shooters together. Results indicated that poor friendship quality was related positively to verbal aggression, trolling, and camping. In addition, these relationships were mediated by anger and revenge planning. These findings suggest that friendship quality, anger, and revenge planning are important in adolescents’ aggressive behaviors through first-person shooters.

Original languageEnglish (US)
Pages (from-to)604-621
Number of pages18
JournalGames and Culture
Volume14
Issue number6
DOIs
StatePublished - Sep 1 2019

Fingerprint

retaliation
Anger
Aggression
anger
friendship
camping
aggression
Camping
Planning
planning
human being
aggressive behavior
interdependence
Adolescent Behavior
school grade
adolescent
Console
Revenge
Gaming
Friendship

All Science Journal Classification (ASJC) codes

  • Cultural Studies
  • Communication
  • Anthropology
  • Arts and Humanities (miscellaneous)
  • Applied Psychology
  • Human-Computer Interaction

Cite this

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Friends and Console-Gaming Aggression : The Role of Friendship Quality, Anger, and Revenge Planning. / Wright, Michelle Faye.

In: Games and Culture, Vol. 14, No. 6, 01.09.2019, p. 604-621.

Research output: Contribution to journalArticle

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