Immersive Place-based Learning - An Extended Research Framework

Alexander Klippel, Jiayan Zhao, Pejman Sajjadi, Jan Oliver Wallgrun, Mahda M. Bagher, Danielle Oprean

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

At Kelvar 2019, we introduced a research framework for immersive virtual field trips (iVFTs) as a key element of immersive place-based learning. Organizing our research in this framework has been highly successful. We will be documenting outcomes of our research guided by this approach here, both as a conceptual extension of the original framework and through discussing three new studies that complement our existing empirical studies aimed at providing an evidence-based basis for assessing immersive learning. We believe in and strongly argue for the necessity of such a framework as we witness for the first time in the history of immersive technologies opportunities for comprehensive studies of immersive place-based learning, given the accessibility of the technology and the growing need for an evidence-based foundation. In detail, to assess the value of immersive experiences for learning, we argue for the necessity to compare them to traditional media such as desktop environments; correspondingly, we extended the framework to include non-sensing media. We conducted several new studies (both submitted and still unpublished work) that fill in gaps such as comparing desktop versus immersive VFTs, comparing Oculus GO versus Quest, and we describe our first experiences with moving immersive learning into the category of advanced iVFTs using both simulations and gamification as potential advantages of immersive technologies. We critically reflect on the results and lay out an agenda for future research on immersive place-based learning.

Original languageEnglish (US)
Title of host publicationProceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages449-454
Number of pages6
ISBN (Electronic)9781728165325
DOIs
StatePublished - Mar 2020
Event2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020 - Atlanta, United States
Duration: Mar 22 2020Mar 26 2020

Publication series

NameProceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020

Conference

Conference2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020
CountryUnited States
CityAtlanta
Period3/22/203/26/20

All Science Journal Classification (ASJC) codes

  • Computer Networks and Communications
  • Computer Science Applications
  • Human-Computer Interaction
  • Media Technology

Cite this

Klippel, A., Zhao, J., Sajjadi, P., Wallgrun, J. O., Bagher, M. M., & Oprean, D. (2020). Immersive Place-based Learning - An Extended Research Framework. In Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020 (pp. 449-454). [9090448] (Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/VRW50115.2020.00095