Implications of agent-based supply chain games

Tracy Mullen, Shuang Sun, Viswanath Avasarala, John Bagby, John Yen, Moti Levi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

The increased prevalence of network-enabled supply chains and out-sourcing of business processes suggests a stronger role for simulation tools, such as multi-agent systems, in supply chain management. We report on a new supply chain management game in the 2003 Trading Agent Competition and the design and experiences of our agent, PSUTAC. We discuss how using a shared mental model approach can help SCM designers address the role of information flow in an uncertain market environment. We conclude with a discussion about future implications to SCM of such trading agent simulations.

Original languageEnglish (US)
Title of host publication2004 IEEE International Conference on Systems, Man and Cybernetics, SMC 2004
Pages2125-2130
Number of pages6
DOIs
StatePublished - Dec 1 2004
Event2004 IEEE International Conference on Systems, Man and Cybernetics, SMC 2004 - The Hague, Netherlands
Duration: Oct 10 2004Oct 13 2004

Publication series

NameConference Proceedings - IEEE International Conference on Systems, Man and Cybernetics
Volume3
ISSN (Print)1062-922X

Other

Other2004 IEEE International Conference on Systems, Man and Cybernetics, SMC 2004
CountryNetherlands
CityThe Hague
Period10/10/0410/13/04

Fingerprint

Supply chains
Supply chain management
Outsourcing
Multi agent systems
Industry

All Science Journal Classification (ASJC) codes

  • Engineering(all)

Cite this

Mullen, T., Sun, S., Avasarala, V., Bagby, J., Yen, J., & Levi, M. (2004). Implications of agent-based supply chain games. In 2004 IEEE International Conference on Systems, Man and Cybernetics, SMC 2004 (pp. 2125-2130). (Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics; Vol. 3). https://doi.org/10.1109/ICSMC.2004.1400641
Mullen, Tracy ; Sun, Shuang ; Avasarala, Viswanath ; Bagby, John ; Yen, John ; Levi, Moti. / Implications of agent-based supply chain games. 2004 IEEE International Conference on Systems, Man and Cybernetics, SMC 2004. 2004. pp. 2125-2130 (Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics).
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Mullen, T, Sun, S, Avasarala, V, Bagby, J, Yen, J & Levi, M 2004, Implications of agent-based supply chain games. in 2004 IEEE International Conference on Systems, Man and Cybernetics, SMC 2004. Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics, vol. 3, pp. 2125-2130, 2004 IEEE International Conference on Systems, Man and Cybernetics, SMC 2004, The Hague, Netherlands, 10/10/04. https://doi.org/10.1109/ICSMC.2004.1400641

Implications of agent-based supply chain games. / Mullen, Tracy; Sun, Shuang; Avasarala, Viswanath; Bagby, John; Yen, John; Levi, Moti.

2004 IEEE International Conference on Systems, Man and Cybernetics, SMC 2004. 2004. p. 2125-2130 (Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics; Vol. 3).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Mullen T, Sun S, Avasarala V, Bagby J, Yen J, Levi M. Implications of agent-based supply chain games. In 2004 IEEE International Conference on Systems, Man and Cybernetics, SMC 2004. 2004. p. 2125-2130. (Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics). https://doi.org/10.1109/ICSMC.2004.1400641