Abstract
Individuals differ in a myriad of ways and the promise of using a digital game format to teach or train new knowledge and skills is that they may be designed to allow each user to take their own path through the game and therefore create a more person-centered experience. The current chapter explores the research on some of the many individual differences that may be important to the design, use, and success of a serious game. These include factors that influence motivation to play and learn and learner characteristics such as age, gender, and ethnicity. Cognitive characteristics such as working memory and spatial skills can influence the play environment and may actually be improved by regular gaming. Finally, one area that has been much less studied is individual differences in teachers and trainers who often are charged with the implementation of the serious games.
Original language | English (US) |
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Title of host publication | Psychology, Pedagogy, and Assessment in Serious Games |
Publisher | IGI Global |
Pages | 153-173 |
Number of pages | 21 |
ISBN (Electronic) | 9781466647749 |
ISBN (Print) | 1466647736, 9781466647732 |
DOIs | |
State | Published - Nov 30 2013 |
All Science Journal Classification (ASJC) codes
- Social Sciences(all)
- Computer Science(all)