Infinite detail and emulation in an ontologically minimized HCI

Research output: Chapter in Book/Report/Conference proceedingConference contribution

19 Scopus citations

Abstract

By default, we attempt to define practical areas of technological endeavor as "applications." For example, the applied psychology of human-computer interaction has characteristically been defined in terms of the methods and concepts basic psychology can provide. This has not worked well. An alternative approach is to begin from a characterization of current practice, to take seriously the requirements of the domain of endeavor, and to define areas of "science" and "application" as possible and appropriate in that context.

Original languageEnglish (US)
Title of host publicationProceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI 1990
EditorsJane Carrasco Chew, John Whiteside
PublisherAssociation for Computing Machinery
Pages321-327
Number of pages7
ISBN (Electronic)0201509326
DOIs
StatePublished - Mar 1 1990
Event1990 SIGCHI Conference on Human Factors in Computing Systems, CHI 1990 - Seattle, United States
Duration: Apr 1 1990Apr 5 1990

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Other

Other1990 SIGCHI Conference on Human Factors in Computing Systems, CHI 1990
CountryUnited States
CitySeattle
Period4/1/904/5/90

    Fingerprint

All Science Journal Classification (ASJC) codes

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

Cite this

Carroll, J. M. (1990). Infinite detail and emulation in an ontologically minimized HCI. In J. C. Chew, & J. Whiteside (Eds.), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI 1990 (pp. 321-327). (Conference on Human Factors in Computing Systems - Proceedings). Association for Computing Machinery. https://doi.org/10.1145/97243.97303