Information incorporation in online in-game sports betting markets

Sandip Debnath, David M. Pennock, C. Lee Giles, Steve Lawrence

Research output: Chapter in Book/Report/Conference proceedingConference contribution

27 Scopus citations

Abstract

We analyze data from 52 online in-game sports betting markets (where betting is allowed continuously throughout a game), including 34 markets based on soccer (European football) games from the 2002 World Cup, and 18 basketball games from the 2002 USA National Basketball Association (NBA) championship. We show that prices on average approach the correct outcome over time, and the price dynamics in the markets axe closely coupled with game events, agreeing with efficient market assumptions. We also examine qualitative distinctions between the two types of games.

Original languageEnglish (US)
Title of host publicationProceedings of the ACM Conference on Electronic Commerce
Pages258-259
Number of pages2
StatePublished - 2003
EventProceedings of the 4th ACM Conference on Electronic Commerce - San Diego, CA, United States
Duration: Jun 9 2003Jun 12 2003

Other

OtherProceedings of the 4th ACM Conference on Electronic Commerce
CountryUnited States
CitySan Diego, CA
Period6/9/036/12/03

All Science Journal Classification (ASJC) codes

  • Software
  • Computer Science Applications
  • Computer Networks and Communications

Fingerprint Dive into the research topics of 'Information incorporation in online in-game sports betting markets'. Together they form a unique fingerprint.

  • Cite this

    Debnath, S., Pennock, D. M., Giles, C. L., & Lawrence, S. (2003). Information incorporation in online in-game sports betting markets. In Proceedings of the ACM Conference on Electronic Commerce (pp. 258-259)