Inter- and intra-textuality in massively multiplayer online games

P. G. Schrader, Kimberly A. Lawless, Michael McCreery

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

As members of a knowledge society, users must identify, evaluate, and utilize information from a variety of texts, across a sundry of resources. Although these skills are vital for productive citizenship in a post-typographic world, there are few investigations that examine multiple text comprehension in highly complex environments. As a result, this research describes the manner in which gamers engage in multiple text comprehension and intertextual practices within the context of the World of Warcraft. This context is highly complex, rich in information, and supports multiple modes of communication. The literacy skills used by gamers in this environment provide us with a more complete understanding of multiple text comprehension overall and within similar complex environments.

Original languageEnglish (US)
Title of host publicationIMSCI 2008 - 2nd International Multi-Conference on Society, Cybernetics and Informatics, Proceedings
PublisherInternational Institute of Informatics and Systemics, IIIS
Pages67-72
Number of pages6
ISBN (Print)1934272477, 9781934272473
StatePublished - 2008
Event2nd International Multi-Conference on Society, Cybernetics and Informatics, IMSCI 2008 - Orlando, FL, United States
Duration: Jun 29 2008Jul 2 2008

Publication series

NameIMSCI 2008 - 2nd International Multi-Conference on Society, Cybernetics and Informatics, Proceedings
Volume2

Conference

Conference2nd International Multi-Conference on Society, Cybernetics and Informatics, IMSCI 2008
Country/TerritoryUnited States
CityOrlando, FL
Period6/29/087/2/08

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Information Systems

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