TY - JOUR
T1 - Knowledge discovery of game design features by mining user-generated feedback
AU - Gopinath Bharathi, Ajay Karthic B.
AU - Singh, Abhinav
AU - Tucker, Conrad S.
AU - Nembhard, Harriet B.
N1 - Funding Information:
This research is funded through the NSF I/UCRC Center for Healthcare Organization Transformation (CHOT) , NSF I/UCRC grant # 1067885 .
Publisher Copyright:
© 2016 Elsevier Ltd. All rights reserved.
PY - 2016/7/1
Y1 - 2016/7/1
N2 - The term "Gamification" is an emerging paradigm that aims to employ game mechanics and game thinking to change behavior. Gamification offers several effective ways to motivate users into action such as challenges, levels and rewards. However, an open research problem is discovering the set of gamification features that consistently result in a higher probability of success for a given task, game or application. The objective of this paper is to bridge this knowledge gap by quantifying the gamification features that are consistently found in successful applications. Knowledge gained from this work will inform designers about the gamification features that lead to higher chances of an application's success, and the gamification features that do not significantly impact the success of an application. The case study presented in this work leverages demographic heterogeneity and scale of applications existing within mobile platforms to evaluate the impact of gamification features on the success or failure of those applications. The successful game design features identified have the potential to be embedded into interactive gamification platforms across various fields such as healthcare, education, military and marketing, in order to maintain or enhance user engagement.
AB - The term "Gamification" is an emerging paradigm that aims to employ game mechanics and game thinking to change behavior. Gamification offers several effective ways to motivate users into action such as challenges, levels and rewards. However, an open research problem is discovering the set of gamification features that consistently result in a higher probability of success for a given task, game or application. The objective of this paper is to bridge this knowledge gap by quantifying the gamification features that are consistently found in successful applications. Knowledge gained from this work will inform designers about the gamification features that lead to higher chances of an application's success, and the gamification features that do not significantly impact the success of an application. The case study presented in this work leverages demographic heterogeneity and scale of applications existing within mobile platforms to evaluate the impact of gamification features on the success or failure of those applications. The successful game design features identified have the potential to be embedded into interactive gamification platforms across various fields such as healthcare, education, military and marketing, in order to maintain or enhance user engagement.
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U2 - 10.1016/j.chb.2016.02.076
DO - 10.1016/j.chb.2016.02.076
M3 - Article
AN - SCOPUS:84959463696
SN - 0747-5632
VL - 60
SP - 361
EP - 371
JO - Computers in Human Behavior
JF - Computers in Human Behavior
ER -