Learning by design

Research output: Chapter in Book/Report/Conference proceedingChapter

1 Scopus citations

Abstract

In the context of interactive systems, design problem solving is an integrative and reflective activity that invites interdisciplinary thinking. An effective design result depends on careful analysis and synthesis across the multiple facets of an information systems problem, including the information itself, the people who use or depend on it, and the technologies that support their information access, manipulation and understanding. In this essay I argue that learning by design is an effective strategy for introducing students to the multi-disciplinary field of information sciences and technology.

Original languageEnglish (US)
Title of host publicationInnovative Practices in Teaching Information Sciences and Technology
Subtitle of host publicationExperience Reports and Reflections
PublisherSpringer International Publishing
Pages75-83
Number of pages9
Volume9783319036564
ISBN (Electronic)9783319036564
ISBN (Print)3319036556, 9783319036557
DOIs
StatePublished - Jan 1 2014

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All Science Journal Classification (ASJC) codes

  • Social Sciences(all)
  • Computer Science(all)

Cite this

Rosson, M. B. (2014). Learning by design. In Innovative Practices in Teaching Information Sciences and Technology: Experience Reports and Reflections (Vol. 9783319036564, pp. 75-83). Springer International Publishing. https://doi.org/10.1007/978-3-319-03656-4_8