TY - GEN
T1 - Learning character behaviors using agent modeling in games
AU - Zhao, Richard
AU - Szafron, Duane
PY - 2009/12/1
Y1 - 2009/12/1
N2 - Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinforcement learning (RL) algorithm, ALeRT-AM, that includes an agent-modeling mechanism. We implemented this algorithm in BioWare Corp.'s role-playing game, Neverwinter Nights to evaluate its effectiveness in a real game. Our experiments compare agents who use ALeRTAM with agents that use the non-agent modeling ALeRT RL algorithm and two other non-RL algorithms. We show that an ALeRT-AM agent is able to rapidly learn a winning strategy against other agents in a combat scenario and to adapt to changes in the environment.
AB - Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinforcement learning (RL) algorithm, ALeRT-AM, that includes an agent-modeling mechanism. We implemented this algorithm in BioWare Corp.'s role-playing game, Neverwinter Nights to evaluate its effectiveness in a real game. Our experiments compare agents who use ALeRTAM with agents that use the non-agent modeling ALeRT RL algorithm and two other non-RL algorithms. We show that an ALeRT-AM agent is able to rapidly learn a winning strategy against other agents in a combat scenario and to adapt to changes in the environment.
UR - http://www.scopus.com/inward/record.url?scp=77955168244&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=77955168244&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:77955168244
SN - 9781577354314
T3 - Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009
SP - 179
EP - 185
BT - Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009
T2 - 5th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009
Y2 - 14 October 2009 through 16 October 2009
ER -