Learning kinematics in elementary grades using agent-based computational modeling: A visual programming-based approach

Pratim Sengupta, Amy Farris

Research output: Chapter in Book/Report/Conference proceedingConference contribution

20 Scopus citations

Abstract

Integrating computational modeling and programming with learning and teaching physics is a non-trivial challenge for educational designers. In this paper, we attempt to address this challenge by presenting ViMAP, a new visual-programming language and modeling platform for learning kinematics, and its underlying design principles. We then report a study conducted with 3 rd and 4 th grade students which shows that using ViMAP, they were able to develop a) deep conceptual understandings of kinematics and b) relevant programming and computational modeling practices. We also identify how the design principles supported the development of these understandings and practices as students engaged in learning activities that integrated modeling, programming and physics.

Original languageEnglish (US)
Title of host publicationProceedings of IDC 2012 - The 11th International Conference on Interaction Design and Children
Pages78-87
Number of pages10
DOIs
StatePublished - Jul 31 2012
Event11th International Conference on Interaction Design and Children, IDC 2012 - Bremen, Germany
Duration: Jun 12 2012Jun 15 2012

Publication series

NameACM International Conference Proceeding Series

Conference

Conference11th International Conference on Interaction Design and Children, IDC 2012
CountryGermany
CityBremen
Period6/12/126/15/12

All Science Journal Classification (ASJC) codes

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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