TY - GEN
T1 - Machinima Production tools
T2 - 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013
AU - Gross, Shad
AU - Pace, Tyler
AU - Bardzell, Jeffrey
AU - Bardzell, Shaowen
N1 - Copyright:
Copyright 2013 Elsevier B.V., All rights reserved.
PY - 2013
Y1 - 2013
N2 - In recent years, HCI has shown a rising interest in the creative practices associated with massive online communities, including crafters, hackers, DIY, and other expert amateurs. One strategy for researching creativity at this scale is through an analysis of a community's outputs, including its creative works, custom created tools, and emergent practices. In this paper, we offer one such case study, a historical account of World of Warcraft (WoW) machinima (i.e., videos produced inside of video games), which shows how the aesthetic needs and requirements of video making community coevolved with the community-made creativity support tools in use at the time. We view this process as inhabiting different layers and practices of appropriation, and through an analysis of them, we trace the ways that support for emerging stylistic conventions become built into creativity support tools over time.
AB - In recent years, HCI has shown a rising interest in the creative practices associated with massive online communities, including crafters, hackers, DIY, and other expert amateurs. One strategy for researching creativity at this scale is through an analysis of a community's outputs, including its creative works, custom created tools, and emergent practices. In this paper, we offer one such case study, a historical account of World of Warcraft (WoW) machinima (i.e., videos produced inside of video games), which shows how the aesthetic needs and requirements of video making community coevolved with the community-made creativity support tools in use at the time. We view this process as inhabiting different layers and practices of appropriation, and through an analysis of them, we trace the ways that support for emerging stylistic conventions become built into creativity support tools over time.
UR - http://www.scopus.com/inward/record.url?scp=84877932465&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84877932465&partnerID=8YFLogxK
U2 - 10.1145/2470654.2466124
DO - 10.1145/2470654.2466124
M3 - Conference contribution
AN - SCOPUS:84877932465
SN - 9781450318990
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 971
EP - 980
BT - CHI 2013
Y2 - 27 April 2013 through 2 May 2013
ER -