TY - GEN
T1 - Machinima prototyping
T2 - NordiCHI 2006: 4th Nordic Conference on Human-Computer Interaction - Changing Roles
AU - Bardzell, Jeffrey
AU - Bardzell, Shaowen
AU - Briggs, Christian
AU - Makice, Kevin
AU - Ryan, William
AU - Weldon, Matt
N1 - Copyright:
Copyright 2011 Elsevier B.V., All rights reserved.
PY - 2006
Y1 - 2006
N2 - Video prototyping is an established technique in HCI, often used early in the design process to show the context in which a particular interface might be used. Unfortunately, even with falling costs, video production is expensive and demands many tangible resources. Machinima appears poised to offer a new approach to video prototyping. To understand how well machinima serves this need today, and to discover insights about how future machinima platform designs might support this approach, we categorize and evaluate a number of machinima platforms for video prototyping.
AB - Video prototyping is an established technique in HCI, often used early in the design process to show the context in which a particular interface might be used. Unfortunately, even with falling costs, video production is expensive and demands many tangible resources. Machinima appears poised to offer a new approach to video prototyping. To understand how well machinima serves this need today, and to discover insights about how future machinima platform designs might support this approach, we categorize and evaluate a number of machinima platforms for video prototyping.
UR - http://www.scopus.com/inward/record.url?scp=34547214378&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=34547214378&partnerID=8YFLogxK
U2 - 10.1145/1182475.1182530
DO - 10.1145/1182475.1182530
M3 - Conference contribution
AN - SCOPUS:34547214378
SN - 1595933255
SN - 9781595933256
T3 - ACM International Conference Proceeding Series
SP - 433
EP - 436
BT - ACM International Conference Proceeding Series - NordiCHI 2006
Y2 - 14 October 2006 through 18 October 2006
ER -