Making Learning Fun: Gaming in Radiology Education

Omer Awan, Courtney Dey, Hayden Salts, J. Brian, Joseph Fotos, Eric Royston, M. Braileanu, E. Ghobadi, J. Powell, Charlotte Chung, William Auffermann

Research output: Contribution to journalArticle

2 Scopus citations


With continued technologic advances, it is not surprising that gaming techniques are increasingly being used in radiology residency programs. This comprehensive review on gaming in radiology education offers insight into the importance of gaming, types of games and principles utilized in gaming, as well as applications that are inherent in artificial intelligence and continued medical education. The advantages and disadvantages of gaming will be considered, as well as barriers to successful adoption of gaming.

Original languageEnglish (US)
Pages (from-to)1127-1136
Number of pages10
JournalAcademic Radiology
Issue number8
StatePublished - Aug 2019


All Science Journal Classification (ASJC) codes

  • Radiology Nuclear Medicine and imaging

Cite this

Awan, O., Dey, C., Salts, H., Brian, J., Fotos, J., Royston, E., Braileanu, M., Ghobadi, E., Powell, J., Chung, C., & Auffermann, W. (2019). Making Learning Fun: Gaming in Radiology Education. Academic Radiology, 26(8), 1127-1136.