Media Delivery Competition with Edge Cloud, Remote Cloud and Networking

Xinyi Hu, George Kesidis, Behdad Heidarpour, Zbigniew Dziong

Research output: Chapter in Book/Report/Conference proceedingChapter

1 Scopus citations

Abstract

We describe a marketplace for content distribution, specifically stored-video streaming, involving both edge cloud (fog) and remote cloud computing and storage resources. Three different types of participants are considered: providers that are affiliated with the remote cloud, those that are affiliated with the ISP/edge, and those affiliated with neither. For a simple model, we explore the existence of a Nash equilibrium. Furthermore, we formulate a leader-follower game involving a market regulator maximizing a social welfare and study its Stackelberg equilibrium. For a market regulator seeking to limit prices charged by an edge-cloud entrant, we show an interesting trade-off between “moderate” edge-cloud prices and existence of follower (Nash) equilibrium.

Original languageEnglish (US)
Title of host publicationStatic and Dynamic Game Theory
Subtitle of host publicationFoundations and Applications
PublisherBirkhauser
Pages71-87
Number of pages17
DOIs
StatePublished - Jan 1 2019

Publication series

NameStatic and Dynamic Game Theory: Foundations and Applications
ISSN (Print)2363-8516
ISSN (Electronic)2363-8524

All Science Journal Classification (ASJC) codes

  • Statistics and Probability
  • Statistics, Probability and Uncertainty
  • Applied Mathematics

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  • Cite this

    Hu, X., Kesidis, G., Heidarpour, B., & Dziong, Z. (2019). Media Delivery Competition with Edge Cloud, Remote Cloud and Networking. In Static and Dynamic Game Theory: Foundations and Applications (pp. 71-87). (Static and Dynamic Game Theory: Foundations and Applications). Birkhauser. https://doi.org/10.1007/978-3-030-10880-9_5