Near-regular texture analysis and manipulation

Yanxi Liu, Wen Chieh Lin, James Hays

Research output: Contribution to conferencePaper

57 Scopus citations

Abstract

A near-regular texture deviates geometrically and photometrically from a regular congruent tiling. Although near-regular textures are ubiquitous in the man-made and natural world, they present computational challenges for state of the art texture analysis and synthesis algorithms. Using regular tiling as our anchor point, and with user-assisted lattice extraction, we can explicitly model the deformation of a near-regular texture with respect to geometry, lighting and color. We treat a deformation field both as a function that acts on a texture and as a texture that is acted upon, and develop a multimodal framework where each deformation field is subject to analysis, synthesis and manipulation. Using this formalization, we are able to construct simple parametric models to faithfully synthesize the appearance of a near-regular texture and purposefully control its regularity.

Original languageEnglish (US)
Pages368-376
Number of pages9
DOIs
StatePublished - Dec 1 2004
EventACM SIGGRAPH 2004, SIGGRAPH 2004 - Los Angeles, CA, United States
Duration: Aug 8 2004Aug 12 2004

Other

OtherACM SIGGRAPH 2004, SIGGRAPH 2004
CountryUnited States
CityLos Angeles, CA
Period8/8/048/12/04

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction

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    Liu, Y., Lin, W. C., & Hays, J. (2004). Near-regular texture analysis and manipulation. 368-376. Paper presented at ACM SIGGRAPH 2004, SIGGRAPH 2004, Los Angeles, CA, United States. https://doi.org/10.1145/1186562.1015731