Not in my Backyard!? Lessons from a Community Conflict

Srishti Gupta, Shipi Dhanorkar, John Carroll

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We present a case study of a local community debate about a land development proposal. The debate was not amicably resolved. It entrained an encampment, a lawsuit, a local electoral upheaval, and sustained outrage. It was a serious community conflict. Through a set of converging interviews and field visits with key actors from throughout the community, researchers reconstructed what happened, gathered diverse views about how and why it happened, and reviewed the shorter- and longer-term outcomes of the conflict. As can be true in significant conflicts, all participants can be seen as rational and well-intentioned, and some of the outcomes are clearly positive for the community. But the cost was high in terms of civility, trust, and community coherence. Implications include both insights into, and opportunities to re-conceive and redesign, local governance and planning policies, practices, and information support.

Original languageEnglish (US)
Title of host publicationC and T 2021 - Proceedings of the 10th International Conference on Communities and Technologies
Subtitle of host publicationWicked Problems in the Age of Tech
EditorsFlorian Cech, Shelly Farnham
PublisherAssociation for Computing Machinery
Pages234-244
Number of pages11
ISBN (Electronic)9781450390569
DOIs
StatePublished - Jun 20 2021
Event10th International Conference on Communities and Technologies: Wicked Problems in the Age of Tech, C and T 2021 - Virtual, Online, United States
Duration: Jun 21 2021Jun 25 2021

Publication series

NameACM International Conference Proceeding Series

Conference

Conference10th International Conference on Communities and Technologies: Wicked Problems in the Age of Tech, C and T 2021
Country/TerritoryUnited States
CityVirtual, Online
Period6/21/216/25/21

All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

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