This article presents a method for using outcome matrices for social phrase selection. An outcome matrix is a computational representation of interaction often used to represent a social decision problem. Typically an outcome matrix lists the potential actions that a robot or agent might select and how the selection of each possible action will impact both the agent and their interactive partner. Here we examine the possibility of replacing the social actions listed in a matrix with phrases that could be spoken by the robot. We show that doing so allows one to utilize several tools from interdependence theory and game theory.