Peer-based gamification of challenging concepts in engineering education

Lesson learned

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Empirical data shows gamification use in education has a generally positive impact on learning, but lacks evidence to explain why the effect exists. Also, only instructors' perspective was considered in traditional gamification products development process. The aim of this study is to examine a peer-based gamification process in engineering education, and to provide some insights into the underlying causes of learning through gamification. The process contains: (1) Solicit concepts that instructors deemed as challenging to learn with a survey; (2) Assign concepts to student teams from two senior-level IE classes (Capstone and Human-interaction Design) to develop gamification products. Survey showed instructors expected gamification products to have more effective visualization and in-time feedback during the practice. A total of 12 gamification products were developed at end. Except for two manufactory-domain games, all other products contained Question and Answer sections, making these products more like "advanced homework": homework with interactive elements added. Lesson learned: Instructors tend to see gamification products as tools to assist teaching; while student focused more on the practice given that student teams were assigned instructions to improve future students' learning. This crucial perspective difference between instructors and students must be resolved before gamification products can be effectively used.

Original languageEnglish (US)
Title of host publication67th Annual Conference and Expo of the Institute of Industrial Engineers 2017
EditorsHarriet B. Nembhard, Katie Coperich, Elizabeth Cudney
PublisherInstitute of Industrial Engineers
Pages920-925
Number of pages6
ISBN (Electronic)9780983762461
StatePublished - Jan 1 2017
Event67th Annual Conference and Expo of the Institute of Industrial Engineers 2017 - Pittsburgh, United States
Duration: May 20 2017May 23 2017

Publication series

Name67th Annual Conference and Expo of the Institute of Industrial Engineers 2017

Other

Other67th Annual Conference and Expo of the Institute of Industrial Engineers 2017
CountryUnited States
CityPittsburgh
Period5/20/175/23/17

Fingerprint

Engineering education
Students
Product development
Teaching
Visualization
Education
Feedback

All Science Journal Classification (ASJC) codes

  • Industrial and Manufacturing Engineering

Cite this

Li, J., Rothrock, L., & Pang, G. (2017). Peer-based gamification of challenging concepts in engineering education: Lesson learned. In H. B. Nembhard, K. Coperich, & E. Cudney (Eds.), 67th Annual Conference and Expo of the Institute of Industrial Engineers 2017 (pp. 920-925). (67th Annual Conference and Expo of the Institute of Industrial Engineers 2017). Institute of Industrial Engineers.
Li, Jingwen ; Rothrock, Ling ; Pang, Guodong. / Peer-based gamification of challenging concepts in engineering education : Lesson learned. 67th Annual Conference and Expo of the Institute of Industrial Engineers 2017. editor / Harriet B. Nembhard ; Katie Coperich ; Elizabeth Cudney. Institute of Industrial Engineers, 2017. pp. 920-925 (67th Annual Conference and Expo of the Institute of Industrial Engineers 2017).
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Li, J, Rothrock, L & Pang, G 2017, Peer-based gamification of challenging concepts in engineering education: Lesson learned. in HB Nembhard, K Coperich & E Cudney (eds), 67th Annual Conference and Expo of the Institute of Industrial Engineers 2017. 67th Annual Conference and Expo of the Institute of Industrial Engineers 2017, Institute of Industrial Engineers, pp. 920-925, 67th Annual Conference and Expo of the Institute of Industrial Engineers 2017, Pittsburgh, United States, 5/20/17.

Peer-based gamification of challenging concepts in engineering education : Lesson learned. / Li, Jingwen; Rothrock, Ling; Pang, Guodong.

67th Annual Conference and Expo of the Institute of Industrial Engineers 2017. ed. / Harriet B. Nembhard; Katie Coperich; Elizabeth Cudney. Institute of Industrial Engineers, 2017. p. 920-925 (67th Annual Conference and Expo of the Institute of Industrial Engineers 2017).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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PB - Institute of Industrial Engineers

ER -

Li J, Rothrock L, Pang G. Peer-based gamification of challenging concepts in engineering education: Lesson learned. In Nembhard HB, Coperich K, Cudney E, editors, 67th Annual Conference and Expo of the Institute of Industrial Engineers 2017. Institute of Industrial Engineers. 2017. p. 920-925. (67th Annual Conference and Expo of the Institute of Industrial Engineers 2017).